Intro to Unity 3D Physics: Helicopters

Intro to Unity 3D Physics: Helicopters

Learn how to create Helicopter physics for Games with Unity 3D and C#!

What you’ll learn

  • You will have the experience to work with Rigidbodies in a controllable way
  • You will have a complete code base to develop any type of Helicopter controller
  • You will better understand why helicopters fly and the physics behind them.
  • You will Learn the Beginnings of Editor Scripting
  • You will learn how to set up a flexible Input System
  • You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces
  • You will gain a better understanding of Organizing your Unity projects
  • You will gain an insight of how to begin to plan out a Unity Project or Unity System
  • You will learn to build a re-usable Weapon System
  • You will learn how to build two types of cameras with re-usable code



In this course you will learn how to create a helicopter controller from scratch.  You will learn how to create the physics necessary to generate realistic and arcady helicopter flight mechanics.  You will also learn how to set up your Unity project in efficient ways, how to create Editor Scripts, and how to use the Unity Rigidbody to its fullest.

You also receive two helicopter models and the contents of the Unity project, to give you a head start on your helicopter games!

By the end of the course you will have gained knowledge about Helicopter physics, unity project organization, C# programming, Unity VFX, how to create a weapon system, how to create a camera system, how to create an audio system, and much more!  Enroll today and start flying the friendly skies in you very own helicopter!

Who this course is for:

  • A beginner to intermediate Unity user who would like to know more about Physics in Unity
  • A unity user who would like to gain a better understanding of Unity’s Rigidbody
  • Anyone who is interested in wanting to build a Helicopter game in Unity
  • Anyone interested in learning how to make a Desert Strike type Game
  • A beginning Unity user who wants to know more about Project Organization and Editor Scripting

Course content

20 sections • 131 lectures • 17h 22m total length
  • Introduction
  • Getting Setup!
  • Designing our Code Structure
  • Introduction to the Rigidbody in Unity
  • Creating User Input
  • Creating the Helicopter Controller
  • Creating the Engine Component
  • Handling the Rotor Blades
  • Blurring Textures with Houdini
  • Flight Characteristics
  • Building the Helicopter Camera
  • Building a Better Heli Camera
  • Creating a Camera Controller
  • Arcade Heli Physics – Updating the Setup
  • Arcade Heli Physics – Creating the Characteristics
  • Arcade Heli Physics – Creating a Top Down Camera
  • Arcade Heli Weapons – Weapons System
  • Creating the VFX System
  • Arcade Heli Weapons – Creating the Gatling Gun Functionality
  • Conclusion
Created by: Indie – Pixel, Technical Artist / Programmer / 3D Artist
Last updated 1/2021
English [Auto]
Direct Download Available
Highest Rated
Rating: 4.7 out of 5
(272 ratings)
1,945 students

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